Field Spells
Healing Spells
Offensive Spells
Prot Spells
After first spell (beginning with second) all spell costs become double the base cost of all spells, but has no effect on skill cost. I.E. You add a 10k spell to guard1. The total cost of spells is 10k. You add a second 10k spell to that same guard, and all of a sudden the total cost for spells is 40k. Field spells available for player city guards: (Base cost in k) 50 anti magic field 20 field of fear 30 force dome 40 imprisonment 20 shelter Back To Top Healing spells available for player city guards: (Base cost in k) 20 cure critical wounds 10 cure light wounds 20 cure serious wounds 10 heal self 40 major heal 30 minor heal 50 true heal Back To Top Offensive spells available for player city guards: (Base cost in k) 20 acid arrow 40 acid blast 40 acid rain30 acid ray 50 acid storm 30 acid wind 30 aneurysm 30 area banish 40 area entropy 40 aura of hate 20 banish 20 bastardly balm 30 blast lightning 40 blast vacuum 20 cause critical wounds 10 cause light wounds 20 cause serious wounds 30 chain lightning 30 chaos bolt 10 chill touch 40 cold ray 40 cone of cold 40 create mud 10 curse 30 curse of tarmalen 30 darkfire 100 destroy armour 100 destroy weapon 40 dispel magical protection 10 disruption 40 earthquake 40 electrocution 20 entropy 30 fire blast 20 firebolt 10 flame arrow 20 flaming ice 30 flip 30 forget 30 forked lightning 40 golden arrow 50 hailstorm 10 hallucination 40 harm body 30 hemorrhage 30 icebolt 50 killing cloud 40 lava blast 50 lava storm 20 levin bolt 20 lightning bolt 50 lightning storm 50 magic eruption 10 magic missile 30 magic wave 20 make scar 10 mana drain 30 meteor blast 40 meteor swarm 10 mind blast 30 mind disruption 20 paralyze 20 poison 20 poison blast 50 poison cloud 40 poison spray 40 power blast 30 psi blast 20 psibolt 40 psychic crush 30 psychic purge 40 psychic shout 50 psychic storm 20 sex change 10 shocking grasp 30 strangulation 20 suffocation 40 summon carnal spores 30 summon greater spores 30 summon lesser spores 30 suppress magic 10 thorn spray 40 vacuum ball 50 vacuum globe 10 vacuumbolt 30 venom strike 50 wither flesh Back To Top Prot spells available for player city guards: (Base cost in k) 40 corrosion shield 40 energy channeling 40 force absorption 10 force shield 40 frost insulation 40 heat reduction 30 iron will 40 magic dispersion 30 protection from evil 30 protection from good 40 psychic sanctuary 30 reflector shield 20 shield of protection 40 toxic dilution Back To Top Back to home