Cast Skills
Offensive Skills
Default Skills
After second skill (beginning with third) all skill costs become double the base cost of all skills, but has no effect on spell cost. I.E. You add 2 10k skills to guard1. The total cost of skills is 20k. You add a third 10k skill, and the total cost becomes 60k. Cast skills available for player city guards: (Base cost in k) 20 cast acid 20 cast alchemy 20 cast asphyxiation 20 cast cold 20 cast control 20 cast electricity 20 cast fire 10 cast generic 20 cast harm 20 cast heal 20 cast help 20 cast information 20 cast magical 20 cast physical 20 cast poison 20 cast protection 20 cast psionic 20 cast runes 20 cast special 20 cast teleportation 20 cast transformation 20 conceal spellcasting 40 damage criticality 40 knowledge of asphyxiation 40 knowledge of magic lore 40 knowledge of toxicology 40 mastery of arctic powers 40 mastery of assistance 40 mastery of bladed fury 40 mastery of control 40 mastery of medicine 40 mastery of pain 40 mastery of prime knowledge 40 mastery of runic sigla 40 mastery of shielding 200 quick chant 40 theory of corrosion 40 theory of electrical engineering 40 theory of mental power 40 theory of pyromania Back To Top Offensive skills available for player city guards: (Base cost in k) 10 bash 20 dim mak 200 dirty fighting 40 enhance criticals 20 grapple 20 iron palm 20 ki 200 kiai-cry 10 kick 40 martial arts 10 push 200 stunned maneuvers 200 tumbling attack Back To Top Default skills available for player city guards: (Base cost in k) 0 attack 0 axes 0 bludgeons 0 bows 0 brawling 0 crossbows 0 dodge 0 long blades 0 negate offhand penalty 0 parry 0 polearms 0 riposte 0 short blades 0 stun 0 thrown missiles Back To TopBack to home