Batmud PC Guard Skill Costs

Cast Skills
Offensive Skills
Default Skills

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After second skill (beginning with third) all skill 
costs become double the base cost of all skills, but 
has no effect on spell cost.
I.E. You add 2 10k skills to guard1.  The total cost
of skills is 20k.  You add a third 10k skill, and the
total cost becomes 60k.


Cast skills available for player city guards: (Base cost in k)
20	cast acid
20	cast alchemy
20	cast asphyxiation
20	cast cold
20	cast control
20	cast electricity
20	cast fire
10	cast generic
20	cast harm
20	cast heal
20	cast help
20	cast information
20	cast magical
20	cast physical
20	cast poison
20	cast protection
20	cast psionic
20	cast runes
20	cast special
20	cast teleportation
20	cast transformation
20	conceal spellcasting
40	damage criticality
40	knowledge of asphyxiation
40	knowledge of magic lore
40	knowledge of toxicology
40	mastery of arctic powers
40	mastery of assistance
40	mastery of bladed fury
40	mastery of control
40	mastery of medicine
40	mastery of pain
40	mastery of prime knowledge
40	mastery of runic sigla
40	mastery of shielding
200	quick chant
40	theory of corrosion
40	theory of electrical engineering
40	theory of mental power
40	theory of pyromania
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Offensive skills available for player city guards: (Base cost in k)
10	bash
20	dim mak
200	dirty fighting
40	enhance criticals
20	grapple
20	iron palm
20	ki
200	kiai-cry
10	kick
40	martial arts
10	push
200	stunned maneuvers
200	tumbling attack
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Default skills available for player city guards: (Base cost in k)
0	attack
0	axes
0	bludgeons
0	bows
0	brawling
0	crossbows
0	dodge
0	long blades
0	negate offhand penalty
0	parry
0	polearms
0	riposte
0	short blades
0	stun
0	thrown missiles
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